Not that I really expect a lot of problems with the new savegame format -- it seems to work very well in my testing -- but with any change that is so substantial, that's something to be wary of for a little while. Why such a big change? Well, the new savegame format takes a lot less RAM to create, which is useful for a lot of reasons, but particularly useful for savegames where there is already really high RAM usage.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf99j4RhyphenhyphenNSY81tAglT9_cDMelKZdYV0tILOjgCbt1BOl3CZhs0dQ84S2Uc1hkjNX29XTDn9j2j5Rr7nl-9MhA3K1bN8_l7JWR7jM5tjvye4Vu1DPFqJyTQQCtr6KmJuUCmA18xQTNZIE/s320/1.png)
Coming along with these efficiency changes are a number of internal changes for the way that the AI tracks data, which not only makes that faster, but also more correct in a lot of cases. A number of minor edge cases AI scenarios now work better, which is great.
Event attacks have been redone a fair bit also, to allow for more ships in a more sensible pattern, and a few other rebalancements like scout starships and teleport raiders are also in. Plus some fixes and improvements to harvesters and manufactories. Oh, and the alerts in the upper left of the screen are now handily colorized, too. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
No comments:
Post a Comment