Sunday, December 28, 2008


Electronic Arts hopes that FIFA will be able to support 11-versus-11 play in time for the 2010 World Cup - so that its "Virtual World Cup" will consist of each country's best 11 players competing side by side.


Speaking to Eurogamer, FIFA 08 producer Joe Booth unveiled this year's "Be A Pro" mode, which lays the foundations for 11-versus-11 play in the next two years. Be A Pro gives you control of one player on a football team, with reward systems built around how well you contribute to the team.


"In the long term we have big plans. We'd like for the 2010 World Cup to have a virtual World Cup at the same time, and build an organisation in each territory that finds the best 11 players and flies them out to South Africa, and have a full-on tournament there," Booth said.


"That takes a number of steps to get us there - not only what we're doing with the engine and what we do with online, but it also means we have to build community structures around that."


In a Eurogamer interview published to coincide with the game's unveiling, Booth added: "What we're trying to get to is something that feels like offline. And that feels like it's at least a cycle away."


Welcome to FIFA 2010 news .

On this site you will find news about the PC game FIFA 2010 , made by EA Sports.

Sunday, December 7, 2008

Antimatter Arcade from Pangea Software

I will introduce you a strange but addictive space (particle) arcade iPhone game from the Pangea, also known as with their Enigmo game (3D puzzle) which has won the Best iPhone Game award in 2008 by Apple.

It is a strange game but I will try to explain how it works. There is an orb and you try to convert blue cosmic strings (which also move around) to red by moving your finger in a certain period of time. It looks easy but not actually.

The graphics are really powerful and the gameplay is high quality. Pangea software games are really cheap nowadays for introduction purposes of antimatter game. Only $0.99 at appstore including the famous Enigmo.

Tuesday, November 25, 2008

Warhammer News

Welcome! The Heavy Metal event has begun and we are able to play little bit sooner as the Knight of The Blazing Sun and The Blackguard. Yupi! Also some info for NOOBS! Well if you want to go AFK while doing Public Quest areas or during keep battles - you will no longer receive contribution credit towards those encounters! Yeah that true and this is part of Patch 1.0.5! Another cool thing is that players will no longer appear mounted when they are not. Yeah they are fast..i know this bug around 3 months or something...

Anyway latest patch is little bit small, there is also improvement: several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach. Also this one is good for anyone





And in this movie, our friend, Paul Barnett is telling us details about Knight of the Blazing Sun. Knight is looking quite cool in his gold armor and gold everywhere fancy look :D just listen Paul he's knows!

Anyway I'm still leveling my dear Bloodthirster, powerful Marauder of Chaos. I'm not interested in Black Guard or Knight of the Blazing Sun, because playing as a tank is far less interesting then playing as dps. Of course you can use doublehanded weapons and be spec like dps, but I already picked my favorite character :-)

S U

Thursday, November 20, 2008

Why did Google shut down Lively?

Official Google Blog: Lively no more Funny how things turn out...

Just a month ago I was in the Virtual Worlds London event listening to Niniane Wang, Google engineering manager talk about their fledgling new 3D chat service, Lively.

She spoke impressively, and sounded like they had a great handle on the teething issues and plan for the future.

Today we hear the news that Google has abandoned Lively. What a difference a few short months make.


True, expectations were sky high for Lively (it is Google after all) and they had a rocky start, but they had some unique elements such as being browser based and able to be embed anywhere.

And as IMVU and Meez have shown, it is possible to build an active and thriving 3D chat community with a bit of time and focus, and other focussed avatar sites (Stardoll etc) continue to grow rapidly and new players emerge and innovate.

So why did they kill it?

My guess is that it was considered just too removed from their core business of search and online apps.

And as we all know, the first things that tend to get cut during a recession are non-core businesses.

It was always a bit of a stretch for Google to get into the virtual worlds business, especially with no clear business model: there was no virtual economy, nor advertising in Lively. The closest consumer entertainment product they have is arguably YouTube.

Even at the London event Niniane admitted there was a lot of internal debate about business model and some things were still in the air, months after launch - for example whether there should be a Google virtual currency.

Put lack of business model together with a lack of track record or core competency in operating online games or virtual worlds it is unsurprising Google will exit the space...and the space will go on and grow without it.

Got a site topic you'd like VR Fashion to explore? Feel free to leave a note.

Why did Google shut down Lively?

Official Google Blog: Lively no more Funny how things turn out...

Just a month ago I was in the Virtual Worlds London event listening to Niniane Wang, Google engineering manager talk about their fledgling new 3D chat service, Lively.

She spoke impressively, and sounded like they had a great handle on the teething issues and plan for the future.

Today we hear the news that Google has abandoned Lively. What a difference a few short months make.


True, expectations were sky high for Lively (it is Google after all) and they had a rocky start, but they had some unique elements such as being browser based and able to be embed anywhere.

And as IMVU and Meez have shown, it is possible to build an active and thriving 3D chat community with a bit of time and focus, and other focussed avatar sites (Stardoll etc) continue to grow rapidly and new players emerge and innovate.

So why did they kill it?

My guess is that it was considered just too removed from their core business of search and online apps.

And as we all know, the first things that tend to get cut during a recession are non-core businesses.

It was always a bit of a stretch for Google to get into the virtual worlds business, especially with no clear business model: there was no virtual economy, nor advertising in Lively. The closest consumer entertainment product they have is arguably YouTube.

Even at the London event Niniane admitted there was a lot of internal debate about business model and some things were still in the air, months after launch - for example whether there should be a Google virtual currency.

Put lack of business model together with a lack of track record or core competency in operating online games or virtual worlds it is unsurprising Google will exit the space...and the space will go on and grow without it.

Got a site topic you'd like VR Fashion to explore? Feel free to leave a note.

Saturday, November 8, 2008

Warhammer Online patch 1.0.5

On official website for Warhammer Online, i found some information about upcoming very big update. In Patch 1.0.5 we will be able to test all in-game improvement on Beta reaml with copied characters beforehand. I must say that this update is one biggest update ever released for Warhammer Online: Age of Reckoning.
The patch has many improvement, most of them are related to specific class. I found some interesting updates for my Marauder :-) :

Skill Tainted Claw, from patch this ability will now be increased in duration by Ailments, not Cripples.

Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also affects the Marauder.

Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

You can read about other improvements right here. I found also two interesting general in-game improvements:

- More penalties and offsetting for players that try to garner renown and XP by going afk in Scenarios and Public Quests.

- Morale abilities should work more reliably.

Friday, November 7, 2008

Stardoll opens up to user generated content - A review of Stardesign

Stardesign taps into the creativity of the community
A first guest post by Cecilia Poon - welcome!

Apart from styling 2D avatars, Stardoll has opened up the door for their users to create their own items. This represents the first move of the rapidly growing community into user generated content. The new creation section is named StarDesign. It allows creation of unique looks for both clothing and interior design items.


You can easily design a nice looking pattern by the StarDesign tools. As shown in the images, pick the shape, colors, size of the pattern you want, rearrange them and create your own image.

If you are one of those who has talent in this area, you can actually design a Hello Kitty with these simple tools, not withstanding the copyright issues that would apply of course.

After that, choose the kinds of furniture you would like your pattern to put on. Stardoll only offers 7 templates at the moment, so you can just choose from sofa, cushion, curtains and so on.

You can then decide whether you would like to purchase the items or not after you design process. Superstars (paid subscription members) can decorate their rooms and MeDoll with the customized items.

However, StarDesign for interior is only available for paid members and those items cannot be sold in their own shop as well. Not surprisingly, there are not competitions for interior designs as well, as their main focus is still in fashion.

Conclusion
The main new trend in avatar communities or virtual worlds is to let users create their own items. Take a look at GirlSense, i-Dressup, IMVU, etc. This helps in deepening users experience and also generating millions of new pieces of content for the site. For Stardoll it makes a lot of sense, and it doesn't stop here. We're going to see more players open up more creation tools to their users, both paying and also free. This possibilities of a YouTube model in Avatar Fashion ... it's coming!

Thanks Ceci!

Got a site topic you'd like VR Fashion to explore? Feel free to leave a note.

Stardoll opens up to user generated content - A review of Stardesign

Stardesign taps into the creativity of the community
A first guest post by Cecilia Poon - welcome!

Apart from styling 2D avatars, Stardoll has opened up the door for their users to create their own items. This represents the first move of the rapidly growing community into user generated content. The new creation section is named StarDesign. It allows creation of unique looks for both clothing and interior design items.


You can easily design a nice looking pattern by the StarDesign tools. As shown in the images, pick the shape, colors, size of the pattern you want, rearrange them and create your own image.

If you are one of those who has talent in this area, you can actually design a Hello Kitty with these simple tools, not withstanding the copyright issues that would apply of course.

After that, choose the kinds of furniture you would like your pattern to put on. Stardoll only offers 7 templates at the moment, so you can just choose from sofa, cushion, curtains and so on.

You can then decide whether you would like to purchase the items or not after you design process. Superstars (paid subscription members) can decorate their rooms and MeDoll with the customized items.

However, StarDesign for interior is only available for paid members and those items cannot be sold in their own shop as well. Not surprisingly, there are not competitions for interior designs as well, as their main focus is still in fashion.

Conclusion
The main new trend in avatar communities or virtual worlds is to let users create their own items. Take a look at GirlSense, i-Dressup, IMVU, etc. This helps in deepening users experience and also generating millions of new pieces of content for the site. For Stardoll it makes a lot of sense, and it doesn't stop here. We're going to see more players open up more creation tools to their users, both paying and also free. This possibilities of a YouTube model in Avatar Fashion ... it's coming!

Thanks Ceci!

Got a site topic you'd like VR Fashion to explore? Feel free to leave a note.

Virtual worlds for real world design - interview with Shenlei Winkler

IBM Global Business Services and Fashion Research Institute (FRI) partner to renovate antiquated product design methodologies.

Apart from entertainment and social mixing, right from the outset, virtual worlds have been used for product design. Most modern automobile design today is done with cutting edge VR visualization techniques. Yet when it comes to the apparel industry, much of the design work today is still done undertaken with antiquated techniques.

This is set to change however as virtual worlds come down in price and advance in capability and usability.

A recently announced deal with FRI aimed at IBM enterprise customers, allows designers to enter the virtual world, receive training on the rools and then create a design from concept through to prototype - with all steps short of actual manufacturing being done virtually.

I invited Shenlei Winkler from FRI to explain the project and its impact on the industry.

Welcome! What are the advantages for a apparel brand to go through this new virtual design methodology? Is it mainly about time or cost savings?

Apparel brands reduce costs, cut time to market, and reduce the carbon footprint of the industry. The system produces a true-to-scale model with high data fidelity, so the designer is providing the factory with a model that exactly captures what the designer had in mind. This means both the fit of the garment can be improved and that the designer can move design elements around on the model in scale. this is critical for under-served marketplace niches like plus-sized clothing can have more attractive designs developed for them.

In future iterations, we will be able to offer individuals access to our design system as well as factories who can take their vision and create it for them, rather than buying mass off-the-rack clothing.

Apparel brands generate huge amounts of data as they do business; right now it's virtually impossible for them to manage their designers in any real way. Our system actually enables these brands to more efficiently manage their design process and by extension, their designers.

Initially we thought we would be able to cut 1/3 of the design cycle time and up to 2/3 of the sample costs, but our early tests indicate we can do much better than that. I can't be more specific, but early results have been pretty stellar.

We're working on a comprehensive virtual show room capability, where purchasers can share feedback with a brand manager as well as being able to make purchases directly from the showroom. While we are aiming our product at the B2B market, at some point we'll license our solution for the consumer market.

Does this lifecycle also incorporate user feedback, and how would this be managed?

Yes. We're really focused on the design houses and manufacturers. The entire cycle is designed to capture input from all the users and do it in an extensible, searchable fashion.

Brands will manage their consumers as they currently do and whatever input that they accept from consumers will simply continue as before.

What are the steps to take finalised designs through to manufacturing and production runs?

Our final output in our system is what's called the factory-ready technical specification package, which includes all of the information that a factory requires to produce the initial physical prototype sample. Once the tech pack has been created, it gets handled by the design house and the factory in the same way they have always handled it. Our solution cuts out repetitive sample cycles, so one design, one sample, but ultimately the factory handles production runs just as it always has, but with better tech packs.

Thanks Shenlei!

Got a site topic you'd like VR Fashion to explore? Feel free to leave a note.

Virtual worlds for real world design - interview with Shenlei Winkler

IBM Global Business Services and Fashion Research Institute (FRI) partner to renovate antiquated product design methodologies.

Apart from entertainment and social mixing, right from the outset, virtual worlds have been used for product design. Most modern automobile design today is done with cutting edge VR visualization techniques. Yet when it comes to the apparel industry, much of the design work today is still done undertaken with antiquated techniques.

This is set to change however as virtual worlds come down in price and advance in capability and usability.

A recently announced deal with FRI aimed at IBM enterprise customers, allows designers to enter the virtual world, receive training on the rools and then create a design from concept through to prototype - with all steps short of actual manufacturing being done virtually.

I invited Shenlei Winkler from FRI to explain the project and its impact on the industry.

Welcome! What are the advantages for a apparel brand to go through this new virtual design methodology? Is it mainly about time or cost savings?

Apparel brands reduce costs, cut time to market, and reduce the carbon footprint of the industry. The system produces a true-to-scale model with high data fidelity, so the designer is providing the factory with a model that exactly captures what the designer had in mind. This means both the fit of the garment can be improved and that the designer can move design elements around on the model in scale. this is critical for under-served marketplace niches like plus-sized clothing can have more attractive designs developed for them.

In future iterations, we will be able to offer individuals access to our design system as well as factories who can take their vision and create it for them, rather than buying mass off-the-rack clothing.

Apparel brands generate huge amounts of data as they do business; right now it's virtually impossible for them to manage their designers in any real way. Our system actually enables these brands to more efficiently manage their design process and by extension, their designers.

Initially we thought we would be able to cut 1/3 of the design cycle time and up to 2/3 of the sample costs, but our early tests indicate we can do much better than that. I can't be more specific, but early results have been pretty stellar.

We're working on a comprehensive virtual show room capability, where purchasers can share feedback with a brand manager as well as being able to make purchases directly from the showroom. While we are aiming our product at the B2B market, at some point we'll license our solution for the consumer market.

Does this lifecycle also incorporate user feedback, and how would this be managed?

Yes. We're really focused on the design houses and manufacturers. The entire cycle is designed to capture input from all the users and do it in an extensible, searchable fashion.

Brands will manage their consumers as they currently do and whatever input that they accept from consumers will simply continue as before.

What are the steps to take finalised designs through to manufacturing and production runs?

Our final output in our system is what's called the factory-ready technical specification package, which includes all of the information that a factory requires to produce the initial physical prototype sample. Once the tech pack has been created, it gets handled by the design house and the factory in the same way they have always handled it. Our solution cuts out repetitive sample cycles, so one design, one sample, but ultimately the factory handles production runs just as it always has, but with better tech packs.

Thanks Shenlei!

Got a site topic you'd like VR Fashion to explore? Feel free to leave a note.

Monday, November 3, 2008

Silicone Grip for iPhone Gaming

I have stumbled upon an interesting gadget designed for especially iPhone gaming.

This silicone grip as you see in the photo claims that it will give more comfort to play iPhone games. Built-in charger slot lets your device to charge while you play. Silicone sleeves can be used as stand alone protection when not playing games.

Whether it is so useful or not but surely quite expensive. Available at Marware $50 for iPhone users who are really interested in.

Wednesday, October 22, 2008

Warhammer Online reviews and patch info

What about reviews about Warhammer Online? Well I've found some information about that on wikipedia and i can say that Warhammer was acclaimed very well:

1UP.com B
Eurogamer 8/10
GameSpot 8.5/10
GameSpy 5/5
PC Gamer UK 8.8/10
PC Gamer US 9/10

Aggregate scores
Aggregator Score
Game Rankings 87%(based on 18 reviews)
Metacritic 88%

Few days ago has been released new patch for Warhammer Online.

Friday, October 17, 2008

A Developer's iPhone Game Creation Journey

This is the story of Asterope; an iPhone game developed by Niklas Wahrman, a 24 years old computer science student from Finland.

He shares his experience on development of a commercial iTunes store game from start to finish.

You can read this interesting iPhone game development article here and learn more about the Asterope game here.

Thursday, October 9, 2008

Warhammer Online, small review


Hi guys! So we are after premiere of Warhammer Online :-) i was really sucked up by this great mmo, EA Mythic created top quality MMO for everyone. Now we are able to fight against other players in extreme player-vs.-player battles in special scenarios or fight on contested territory in a never-ending struggle for supremacy.

I was thinking long time which character is best for the beginning and after few hours i finally.. Became blood-thirsty, savage Marauder of Chaos! My other option was Chosen of Chaos or Witch Hunter, but powerful melee dps, Marauder was best choice (of course in my opinion).
Ok so what is so cool in Warhammer Online? First of all i like it that every item is without any durability! Yeah it's maybe a detail but i was sometimes really frustrated during the game when i was on some kind of raid and half of my inventory was broken. NO MORE!

Another thing is very dynamic combat. Everything in Warhammer Online is faster then in other MMORP games. I played a lot in World of Warcraft, Lineage 2 and Lord of the Rings Online and i never fought as fast as in Warhammer Online.

Last things are scenarios and Public Quest. It's very good idea and i think playing with other players never has been so easy, now players can hang around in scenarios or at Public Quests and have a lot of fun, grinding together! There is a lot of scenarios in Tiers 1-4, from large ones to smaller one with more intensive PvP action (i think these scenarios are the best to farm renown points fast).

My character is called Bloodthirster and I'm currently rank 26. Leveling is kinda a fun, but the most fun is to play on Realm vs Realm areas where you need to siege castle and lock (or dominate) zone with other players of your faction. If you succeed it, you will earn renown reward - around 3,500 renown points - which is quite large amount of these points…

Monday, September 22, 2008

iPhone Game Coding Lessons

An UK based digital media college Qantm has announced plans to offer an iPhone games development course.

Starting in 2009 February, 'the course is tailored specifically for designers aspiring to produce work for Apple’s revolutionary instrument'.

The lessons will run alongside its established Game Design & Development Course and in time will also be offered at its colleges in Brisbane, Melbourne, Sydney, Amsterdam, Berlin and Munich. The iPhone Course will be held as evening and weekend classes from February 23rd 2009, costing £3,950.

It is actually world's first iPhone game development course.

Sunday, September 14, 2008

Phelios iSnap Gem Killer iPhone Game

Phelios, a gaming company which develops games for Mac, has announced the release of iSnap, an iPhone and iPod touch game that costs just 99 cents. Actually the game is a version of Mac adapted to iPhone.

In iSnap, you drag a metallic ball, aim it and release it onto a board of differently-colored gems, which are cleared when the ball lands. The aim of the game is to remove as many same color grouped gems as possible.

There will be bonuses and challenges as the game goes on.

Wednesday, August 27, 2008

Addictive 3D MotionX Poker Game

This game is morph of classic poker with the elements of Yahtzee.

The mission is to get the best poker hands in three rolls using five dice and three rolls per turn.
Dices are used to show cards and only a select number of cards are used from the deck. You will notice that a straight is better than a full house because it has less odds. Actually the game resembles to poker dice.

What you will get here is the good usage of iPhone accelerometer, nice 3D graphics, rich soundtracks. Just shake your iPhone to see how the dice roll realistically because of the physics engine. Even though MotionX Poker is a single player game it is quite addictive.

Visit the game official website and you can download from app store using the link there. Only $4.99

Monday, August 18, 2008

Chopper Helicopter Game for iPhone

Chopper is an exciting helicopter game with lots of enemy fire action. There are several missions in a total of sixty levels to complete and return to base. Your enemies are tanks and the raged men with bazookas. Three difficulty levels.

You need tilt to fly and touch the screen to drop bombs or fire the machine gun. If you are over cautious like me you should save your game at any point, and resume right where you left off if. I especially liked these beautiful 3D scene renders (although side-scrolling). It is one of the best what you will find in iPhone App Store.

Developer : Magic Jungle Software , Price : $7.99

How to know first about new iPhone games?

App Store becomes much more active everyday and already hosts more than 450 iPhone games. New games are added every day and many of them takes updates.

There is two way of knowing about fresh iPhone games. First is to visit this blog surely or use a web service called GotApps. This is an alert system of new apps on the App Store which will email you on the keywords you set up.

You should sign up an alert for Games category and that's it. The service emails you if it finds a new tab. Recommended!

Saturday, August 16, 2008

Warhammer Online: Age of Reckoning Release Date confirmed, 18th September 2008!


(Official European Box - Warhammer Online: Age of Reckoning

Fresh news, now we for sure know about premiere of WAR.

Mythic also announced fee for subscriptions, so ...


Monthly Subscription will be: $14.99 USD

3-Month Subscription.. $41.97 ($13.99 per month)

And 6-Month Subscription will be around, $77.94 ($12.99 per month)

In July Newsletter we can find lots of various information. There is info about cool scenarios for Warhammer - RvR: Howling Gorge and Gromil Crossing. There is short description of place called Gunbad (its full of Night Goblins...) And also we now how will look official box for Warhammer Online, European edition.. and many more...
WAR is coming!

Wednesday, August 6, 2008

Warhammer Online: Age or Reckoning PC requirements

Hello, today I've got official Warhammer Online: Age or Reckoning, pc requirements. Now i know i need more powerful PC. First of all 2 or even 4 GB RAM, around 3 GHz processor and cool graphic card.
I know that premiere is planed around end of September.

PC SYSTEM REQUIREMENTS:

For Windows XP

- 2.5 GHz P4 processor or equivalent
- 1 Gigabyte RAM
- A 128 MB Video Card, with support for Pixel Shader 2.0
- At least 15 GB of hard drive space

For Windows VISTA =)

- 2.5 GHz P4 processor or equivalent
- 2 Gigabyte RAM
- A 128 MB Video Card, with support for Pixel Shader 2.0
- At least 15 GB of hard drive space

Supported Video Cards

ATI Radeon(TM) series

- 9500, 9600, 9800
- X300, X600, X700, X800, X850
- X1300, X1600, X1800, X1900, X1950
- 2400, 2600, 2900,
- 3650, 3850, 3870
- 4850, 4870

NVIDIA GeForce series

- FX 5900, FX 5950
- 6600, 6800,
-7600, 7800, 7900, 7950
- 8400, 8500, 8600, 8800
- 9400, 9500, 9600, 9800
- GTX 260, GTX 280

or Intel(R) Extreme Graphics

-GMA X4500

Friday, August 1, 2008

Prepare your iPhone for Wolfenstein and Doom 2 RPG

According to Kotaku, id Software brains are already playing with iPhone SDK for awhile and preparing Wolfenstein and Doom 2 RPG for mobile phones.

They did not clearly stated that they would certainly develop the games for iPhone but I am sure they will surprise us to invade iPhone gaming sector as soon as possible before the competitors.

These games surely will be a hot seller.

Thursday, July 24, 2008

iPhone Racing Game - WingNuts Moto Racer

It is an arcade style motorcycle racing gaming by Freeverse which is also a game creator for Macs. Wingnuts Moto Racer is a nice debut game for the iPhone with decent control once you get past the learning curve.

The tracks are beautifully designed and the wide angle is great for seeing whats lies ahead in a very realistic way.

You can buy, download and sync the iPhone game application to your iPhone via the App Store (iTunes link here). Here is a demo video of WingNuts.

Wednesday, July 9, 2008

Fresh Newsletter


(above - Great Citadel of Khorne - Bastion Stairs)

What new in latest newsletter?

As usual lots of informations, about Warhammer Online :

- Informations about changes in career of Magus class
- Cool destription of Bastion Stair - new dugeon (it's place where everyone can meet bloodthrister of Khorne. This stronghold is related to Khorne Blood God)
-Podcast about guild battle standards.
- Cool career description about Disciple of Khaine and Archmage
- Few videos from our weirdo - Paul Barnett - im joking he is nice guy :)

and lots of other information about WAR

Its very hard to wait so long for game, I'm waiting on Warhammer 1,5 year :/

Sunday, May 18, 2008

ALA Gaming News Blog!

Game On: Games in Libraries was created in 2005 as a supplement to the Google LibGaming email group, a forum for discussion of gaming in libraries. Thanks to our contributors, who included Kelly Czarnecki, Matt Gullett, John Scalzo, and Jami Schwarzwalder.I've been invited to blog for ALA; please visit http://gaming.ala.org/news for news about all types of gaming in all types of libraries.Thanks

Sunday, April 27, 2008

Malekith The Witch King -Leader of the Dark Elf Army



Another great leader is Malekith, The Witch King of Naggaroth. This evil, filled with rage Dark Elf is trained in the Dark Arts by his Sorceress mother Morathi. He hates aboce all things, High Elves, in Ulthuan he plot against his rivals to crush them with great force.

Malekith is the architect of the Age of Reckoning, he gave special magic talismans to Orc & Goblin Leaders - GRUMLOK AND GAZBAG.

I'm really waiting to play Dark Elven, Black Guard or Assassin. They look very cool. In fact it's my favorite race, second is Chaos and later Orcs and Goblins...

Saturday, April 26, 2008

Second Skin

"Second Skin is a documentary that takes an intimate look at people whose lives have become transformed by virtual worlds."

Blue Book: A Consumer Guide to Virtual Worlds

"The Association of Virtual Worlds has just released its new title The Blue Book: A Consumer Guide to Virtual Worlds listing over 250 virtual worlds and is pleased to offer it free to anyone who is interested in the rapidly growing field of virtual worlds. The Blue Book contains over 250 virtual worlds. Each world is listed alphabetically and includes a web address and brief description. In

Thursday, April 24, 2008

AASL Standards align with Gaming

April 2008, Genesee Valley BOCES"The new AASL standards are very supportive of the ideas and skills that make up gaming as can be seen in the gaming alignment below. This document, created by the member libraries of the School Library System of Genesee Valley BOCES provides support for the use of games as a learning resource in school libraries."

Wednesday, April 9, 2008

gaming @ your library 2008

"During National Library Week, libraries of all types will host special gaming programs in support of a new literacy initiative called gaming @ your library."Check out ALA's new page!

Sunday, April 6, 2008

Warlord Tchar'zanek, Leader of the Chaos Army


Today i want to bring you closer, first army leader from Warhammer Online: AoR, i've got info about him from newsletter ;-). First is most dangerous warlord of Chaos, Tchar'zanek, “Champion of Tzeentch and leader of a vast, black army of Northmen and Daemonic creatures of Chaos”. This dark servant of evil god Tzeentch is most terryfing and powerful from all champions of Chaos, " warhost charges southward from the icy wastes of Norsca to bring bloodshed and terror to the lands of the Empire". He is not only great warrior but also powerful sorcerer and skilled tactic (like other champions of Tzeentch ). What’s his plan?"....and if his master plan is successful, the lands of men will be forever changed into a blasphemous Realm of Chaos"...and that’s all about him from newsletter,...

Wednesday, March 26, 2008

LibGaming-ALA Merger Results

Thanks for participating in the survey the was posted here. 47% would like the blog merged, 53% do not.

Inanimate Alice

"Inanimate Alice' tells the story of Alice, a young girl growing up in the first half of the 21st century, and her imaginary digital friend, Brad. Over ten episodes, each a self contained story, we see Alice grow from an eight year old living with her parents in a remote region of Northern China to a talented mid-twenties animator and designer with the biggest games company in the world." View

Wednesday, March 19, 2008

Cool Video

Hi, today something cool ( in my opinion :P ) this video is created from games - Warhammer Mark of Chaos, Warhammer Online ( :P ) and another game but i dunno which one ;|



what do you think about this video?

Tuesday, March 4, 2008

Grand Theft Childhood?

With the release of Grand Theft Auto VI on the horizon, Terry Bosky of Game Couch interviews Dr. Cheryl Olson, co-author of Grand Theft Childhood? The Suprising Truth About Violent Video Games, to determine what parents, educators and policymakers need to know about the controversial video games and how their children use them.Read the full interview at:http://www.gamecouch.com/2008/02/

Sunday, March 2, 2008

2008 Presidential Gaming Citations

2/11/08 by the American Library Association"Gaming has been given the presidential seal at the American Library Association (ALA). And that means a chance for libraries to shine a spotlight on their gaming programs."

Wednesday, February 20, 2008

LibGaming-ALA Merger: What do you think?

Greetings, gaming librarians and supportive of gaming librarians!Our list is just over 3 years old, and we've just hit 500 members.Now that there is a Gaming Member Interest Group in ALA, should the independent LibGaming Google group be moved to an ALA owned email discussion group?We can discuss here, but please take a moment to give me your feedback, in a 2-question survey at:http://tinyurl.com/

Tuesday, February 19, 2008

Video Games and Michigan, NPR

2/18/08 NPRSix minute podcast: Libraries Woo Kids with Video Games. Twenty nine second podcast: Michigan Libraries Stocking Video Games.

Using Unreal Tournament to Simulate a Nuclear Plant

2/17/2008 by Greg Kline, Champaign-Urbana News GazetteEngineering students at the University of Illinois are using 'Unreal Editor' a tool for Unreal Tournament to modify the environment. The grant is funded by the Nuclear Regulatory Commission.

Sunday, February 10, 2008

Games and Gaming in Libraries Facebook Group

"This group is for people wanting to talk about games and gaming in libraries. It's one extension of the Games and Gaming Member Initiative Group of the ALA."(edit 4-10-08) Link:http://www.facebook.com/group.php?gid=18876925483Please note you may have to be logged into your Facebook account to see the page.

Saturday, February 9, 2008

Video Games: Selected Resources for School Librarians

I had a consulting request this week for articles specific to gaming in the school library environment - additions welcome!BooksBeck, John C. and Mitchell Wade. The Kids Are Alright: How the Gamer Generation is Changing Business Forever. Cambridge, MA: Harvard Business School Press, 2004.Cassell, Justine and Henry Jenkins (Eds). From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge

Sims Onstage, Formerly Singshot, adds new songs

Contemporary ones, even!http://thesimsonstage.ea.com/songList.html?sortBy=dateAdded&genreId=1&sourceid=email_bp_news1

Thursday, February 7, 2008

63% of the US Population Plays Games

"Gaming is already a mass-market hobby, with people of all ages picking up controllers and portables. Unfortunately, the mainstream media does not seem fully aware of how the mainstream itself thinks about gaming. Once that happens, many of the industry's current PR problems are likely to be alleviated."Thanks to my friend Jason for the link to this post, which discusses the NPD Group's

Monday, February 4, 2008

Video of the Month



Take a look on new video from EA Mythic. You can see, how Warhammer Online look in Realm vs. Realm. After watching this video I think, game is looking very similar to World of Warcraft. Avatars are similar, buffs and even colors. Now it’s question, what kind of innovation game has to win struggle with Wow? I don’t know much about game, but I think game isn’t fresh. We are all waiting on special MMO RPG which will crush the glory of World of Warcraft. As an ex-WoW gamer I really want to see WoW destruction :P I don’t know why – I just feel hate when I watch these sweet candy looking videos on YouTube and excited noobs…blaaah…

Anyway even so I like very much Warhammer world so I will buy Warhammer Online even its crappy to find out more about this game. I always dreamed to play as powerful Chaos Warrior, wielding deadly weapon in armor of Dark Gods! I got in my special place all coolest chaos miniatures my friends ;-). I got whole army of Chaos, with Greater Daemon of Khorne – Bloodthirster, powerful Engrim Van Horstman on his Chaos Dragon or Archaon Lord of the End Times (Archaon is the most powerful Chaos Lord in the world of Warhammer Fantasy Battle – hope to meet him in the game;-)). Of course I have large regiments of Chaos Warriors, Chaos Marauders, Chaos Knights and Chaos Marauders on steeds, several Chaos Spawns, several Chaos Chariots, Slaanesh Daemonette and powerful Chaos Cannon (oh yeah with this kinda weaponry, you can smash everone).

Anyway lets talk about Warhammer Online. Well, Warhammer Online: Age of Reckoning! This title will be hot I tell ya! We find out more later :-)

See you again

Friday, February 1, 2008

Bibliography of Suggested Reading for LibGaming Listserv

Agosto, D. (2004). Girls and gaming: A summary of the research withimplications for practice [Electronic Version]. Teacher Librarian, 31.Retrieved December 1, 2006 from http://www.teacherlibrarian.com/tlmag/v_31/v_31_3_feature.html.American Library Association. (2007). TechSource: Gaming inlibraries. Retrieved August 29, 2007, from http://www.techsource.ala.org/blog/Armstrong, Sara & David

Thursday, January 31, 2008

2008 Texas Teen Read! Manual: Game On! TTR.08

"The Texas Teens Read! Advisory Committee selected the theme Game On! TTR.08 for the first Texas Teens Read! and nominated artist Rod Espinosa to design the manual."

Sunday, January 27, 2008

Nintendo Donates 21 Wii's

Norman Oder, Library Journal, 1/25/08"Nintendo has decided to donate 21 of the popular games (valued at $250 each) to encourage library gaming. The recipients are the Alpena County Library, MI; the Free Library of Philadelphia; the Pasco County Library, FL; Ann Arbor District Library, MI; the New York Public Library; and the American Library Association (ALA), which will use its Wii at various

Tuesday, January 22, 2008

Your Input Needed on GLLS2008 Location!

forwarded from Jenny Levine, The Shifted Librarian and ALA Strategy Guide"We're at the point where we can finally pick a location for the 2008 ALA TechSource Gaming, Learning, and Libraries Symposium, but the pickings aren't as good as we'd hoped for. Recognizing that we can't please everyone all of the time, I'd love your input on the choices we do have.More background and info athttp://

Thursday, January 17, 2008

Games and Gaming Member Initiative Group-ALA

On January 16th, the ALA Council approved the formation of the Games and Gaming Member Initiative Group. The charge for the group, is:To engage those interested in games and gaming activities in libraries and to collaborate with ALA units to support gaming initiatives and programs across the Association. Games, as defined in their broadest sense to include traditional and modern board, card,

Wednesday, January 9, 2008

Chaos classes

Now i want to add few words about - in my opinion - the most interesting side of conflict - Chaos!Im not so happy about fact that only Tzeentch is in Warhammer Online, i wish to play with Khorne Chosen or Nurgle - good stuff. But game creators created 4 prof for only one god of Chaos so we;ve got : Chosen, Zealot, Magus and Marauder.

Chosen is big, strong and well armored warrior who is master of combat. Tzeentch the most cunning Chaos god, wants only strongest and also cuning warriors, he will grant his power only when he will see someone like that...anyway bla bla. High level chosen can use Winds of Magic. And thats all. He is strong, tough and can later use magic.

Another class is interesting, Magus - he is basically warlock of chaos but...he is using something called Disc of Tzeentch - powerfull daemon creature who can fly fast on the battlefiled. Mage on chaos - scateboard NICE :) Magus magic is very offensive and he can deal gigantic damage in short time - he must be putted to sleep very fast - if you want to live. His defensive abilities are weak so if he take a blow or 2 he can say bye bye, but if you can't hit him..pray...