Sunday, December 28, 2008


Electronic Arts hopes that FIFA will be able to support 11-versus-11 play in time for the 2010 World Cup - so that its "Virtual World Cup" will consist of each country's best 11 players competing side by side.


Speaking to Eurogamer, FIFA 08 producer Joe Booth unveiled this year's "Be A Pro" mode, which lays the foundations for 11-versus-11 play in the next two years. Be A Pro gives you control of one player on a football team, with reward systems built around how well you contribute to the team.


"In the long term we have big plans. We'd like for the 2010 World Cup to have a virtual World Cup at the same time, and build an organisation in each territory that finds the best 11 players and flies them out to South Africa, and have a full-on tournament there," Booth said.


"That takes a number of steps to get us there - not only what we're doing with the engine and what we do with online, but it also means we have to build community structures around that."


In a Eurogamer interview published to coincide with the game's unveiling, Booth added: "What we're trying to get to is something that feels like offline. And that feels like it's at least a cycle away."


Welcome to FIFA 2010 news .

On this site you will find news about the PC game FIFA 2010 , made by EA Sports.

Sunday, December 7, 2008

Antimatter Arcade from Pangea Software

I will introduce you a strange but addictive space (particle) arcade iPhone game from the Pangea, also known as with their Enigmo game (3D puzzle) which has won the Best iPhone Game award in 2008 by Apple.

It is a strange game but I will try to explain how it works. There is an orb and you try to convert blue cosmic strings (which also move around) to red by moving your finger in a certain period of time. It looks easy but not actually.

The graphics are really powerful and the gameplay is high quality. Pangea software games are really cheap nowadays for introduction purposes of antimatter game. Only $0.99 at appstore including the famous Enigmo.

Tuesday, November 25, 2008

Warhammer News

Welcome! The Heavy Metal event has begun and we are able to play little bit sooner as the Knight of The Blazing Sun and The Blackguard. Yupi! Also some info for NOOBS! Well if you want to go AFK while doing Public Quest areas or during keep battles - you will no longer receive contribution credit towards those encounters! Yeah that true and this is part of Patch 1.0.5! Another cool thing is that players will no longer appear mounted when they are not. Yeah they are fast..i know this bug around 3 months or something...

Anyway latest patch is little bit small, there is also improvement: several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach. Also this one is good for anyone





And in this movie, our friend, Paul Barnett is telling us details about Knight of the Blazing Sun. Knight is looking quite cool in his gold armor and gold everywhere fancy look :D just listen Paul he's knows!

Anyway I'm still leveling my dear Bloodthirster, powerful Marauder of Chaos. I'm not interested in Black Guard or Knight of the Blazing Sun, because playing as a tank is far less interesting then playing as dps. Of course you can use doublehanded weapons and be spec like dps, but I already picked my favorite character :-)

S U

Thursday, November 20, 2008

Why did Google shut down Lively?

Official Google Blog: Lively no more Funny how things turn out...

Just a month ago I was in the Virtual Worlds London event listening to Niniane Wang, Google engineering manager talk about their fledgling new 3D chat service, Lively.

She spoke impressively, and sounded like they had a great handle on the teething issues and plan for the future.

Today we hear the news that Google has abandoned Lively. What a difference a few short months make.


True, expectations were sky high for Lively (it is Google after all) and they had a rocky start, but they had some unique elements such as being browser based and able to be embed anywhere.

And as IMVU and Meez have shown, it is possible to build an active and thriving 3D chat community with a bit of time and focus, and other focussed avatar sites (Stardoll etc) continue to grow rapidly and new players emerge and innovate.

So why did they kill it?

My guess is that it was considered just too removed from their core business of search and online apps.

And as we all know, the first things that tend to get cut during a recession are non-core businesses.

It was always a bit of a stretch for Google to get into the virtual worlds business, especially with no clear business model: there was no virtual economy, nor advertising in Lively. The closest consumer entertainment product they have is arguably YouTube.

Even at the London event Niniane admitted there was a lot of internal debate about business model and some things were still in the air, months after launch - for example whether there should be a Google virtual currency.

Put lack of business model together with a lack of track record or core competency in operating online games or virtual worlds it is unsurprising Google will exit the space...and the space will go on and grow without it.

Got a site topic you'd like VR Fashion to explore? Feel free to leave a note.

Why did Google shut down Lively?

Official Google Blog: Lively no more Funny how things turn out...

Just a month ago I was in the Virtual Worlds London event listening to Niniane Wang, Google engineering manager talk about their fledgling new 3D chat service, Lively.

She spoke impressively, and sounded like they had a great handle on the teething issues and plan for the future.

Today we hear the news that Google has abandoned Lively. What a difference a few short months make.


True, expectations were sky high for Lively (it is Google after all) and they had a rocky start, but they had some unique elements such as being browser based and able to be embed anywhere.

And as IMVU and Meez have shown, it is possible to build an active and thriving 3D chat community with a bit of time and focus, and other focussed avatar sites (Stardoll etc) continue to grow rapidly and new players emerge and innovate.

So why did they kill it?

My guess is that it was considered just too removed from their core business of search and online apps.

And as we all know, the first things that tend to get cut during a recession are non-core businesses.

It was always a bit of a stretch for Google to get into the virtual worlds business, especially with no clear business model: there was no virtual economy, nor advertising in Lively. The closest consumer entertainment product they have is arguably YouTube.

Even at the London event Niniane admitted there was a lot of internal debate about business model and some things were still in the air, months after launch - for example whether there should be a Google virtual currency.

Put lack of business model together with a lack of track record or core competency in operating online games or virtual worlds it is unsurprising Google will exit the space...and the space will go on and grow without it.

Got a site topic you'd like VR Fashion to explore? Feel free to leave a note.

Saturday, November 8, 2008

Warhammer Online patch 1.0.5

On official website for Warhammer Online, i found some information about upcoming very big update. In Patch 1.0.5 we will be able to test all in-game improvement on Beta reaml with copied characters beforehand. I must say that this update is one biggest update ever released for Warhammer Online: Age of Reckoning.
The patch has many improvement, most of them are related to specific class. I found some interesting updates for my Marauder :-) :

Skill Tainted Claw, from patch this ability will now be increased in duration by Ailments, not Cripples.

Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also affects the Marauder.

Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

You can read about other improvements right here. I found also two interesting general in-game improvements:

- More penalties and offsetting for players that try to garner renown and XP by going afk in Scenarios and Public Quests.

- Morale abilities should work more reliably.