How do I answer this question? It seems easy enough, and I will give some explanation about the ideal formation that can be said to be the best formation to defend, attack, and ball possession in Fifa 11. Application of formations in football and Fifa 11 is based on the ability of the players, and also the opponents that will be faced off. Application of attacking formation is appropriate if a team dealing with the opposing team who has the character to defend, and vice versa.
In addition, the application of formation in Fifa 11 also based on the situation. If the team is being left behind, then the coach will usually be instructed to apply the attacking formation. So also in the home and away matches. Usually teams that play in the home base, will play attack. Alright, I'll try to answer the title question, who's the best formation in Fifa 11? 4-4-2 or 4-3-3? It seems both has its different characteristics.
4-4-2 formation in Fifa 11 and soccer is more concerned with overall balance. The team with the 4-4-2 formation is very strong and solid in defense and attack. So also in control of the ball, 4-4-2 formation is no doubt. What about the 4-3-3 formation? And this is the greatness of Barcelona with this pattern. The game style quickly from foot to foot is very suitable to be applied with a 4-3-3 formation. This formation also must be supported by some players who are skilled in the possession of the ball and also good in individual skills.
Other formations may be 4-1-4-1, 4-2-3-1, 4-3-2-1, 4-2-1-3, and much more. You may apply in accordance with your team.
Saturday, January 8, 2011
Friday, January 7, 2011
Play Free Car Racing Games Online Street Wheels 2
Play Free Car Racing Games Online Street Wheels 2 Information Description: Street Wheels is back! New cities and more cars with the same addicting driving action. Choose your
driver, your car and drive across streets full of expertise opponents. Overtake the most cars you can before finish each race, collect cogwheels for nitro Use arrow keys as follow: Instructions: Use Left/Right arrow keys to control your car, Up to accelerate, Down to brake.
Play Free Car Racing Games Online
driver, your car and drive across streets full of expertise opponents. Overtake the most cars you can before finish each race, collect cogwheels for nitro Use arrow keys as follow: Instructions: Use Left/Right arrow keys to control your car, Up to accelerate, Down to brake.Play Free Car Racing Games Online
AI War Beta 4.063, "The Praying Mantis," Released!
Massive is the word for this release. We're trying to get both AI War 4.4 and Light of the Spire in a release-ready state by sometime next week, so it's pretty much bugfixes and polish all the way down on this one. The list of stuff in even just this release alone is pretty crazy long, though.One particularly notable thing is that the in-game windowing system is completely rewritten from scratch using our own methods rather than the built-in windowing that comes with Unity 3D. This way is a lot more flexible and solves a ton of flicker-related bugs, but if you see any new issues cropping up with windows in the UI, this is why. So far we've seen nothing, but you may want to keep an eye out.
Science Labs Mark III have been completely reworked in their mechanics so that they are now a quicker, more intense, much more dangerous affair. The Zenith Trader is now a much more elusive visitor, making him harder to capture wares from as a human (but he's actually a little less stingy than before with the AI). We also fixed some stuff with regard to panning the screen by edge scrolling with the mouse. And some stuff with animations going incredibly too slowly when you're using +10 speed. And some stuff with military and nonmilitary ships not being able to be selected at the same time. And that "phantom ships or health bars" issue is finally fixed. Some tutorial-related bugs from the prior version, too.
Also of major note is that the AI's behaviors while "stalking" a player planet have been much improved. They react better to the player building structures on their planets in general, too. Forward sniper nests on AI planets will be a lot less effective, now. Along with this, a lot of firepower fixes have been made, so that the AI also is better about deciding to attack rather than always letting it go so long while stalking you. And actually, the advanced hybrid hives now have a lot more aggressive options now, too. When you see "Defensive Hybrids Are Mobilizing" in the late game, it's time to scramble for some defenses of your own!
A goodly number of ships have been rebalanced moderately to significantly (laser gatlings, grenade launchers, etc), but perhaps the most welcome here is the marauders, which are less deadly now. Still interesting, just not so you-die-now early in the game. Scouts also got some buffs since they were hurting lately, and transports will also get brutalized less. And scout starships now have a major speed boost going up in their ranks, making them finally more interesting to unlock when not facing counterspies.
A new ammo type has been added, with a new sound effect: Fusion Cutter. See the release notes for details, but it's basically separating out the vampires and viral swarmers from the cutlasses and similar. This is basically a buff for cutlasses, wasps, and spire blades, and not much of a change except in name of their ammo type for vampires and viral swarmers.
There's also a new base game achievement. And literally dozens of other small items not mentioned here. See the release notes for details. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
What is The Fifa 11 Soundtrack List? (Included Some Download Links)
Well, I know you all like this information, what is the full list of Fifa 11 soundtrack? To answer the question, Wikipedia is still my source and refer to it, there are so many soundtrack in Fifa 11 that you will like so much. Here is a little excerpt from Wikipedia about the existence soundtrack feature in Fifa 11. As the game allows for players to add their own songs through the "My FIFA 11" menu (not on PC), it also goes with its own packaged soundtrack, like these:
Adrian Lux - "Can't Sleep"
Ana Tijoux - "1977"
Caribou - "Odessa"
Charlotte Gainsbourg - "Trick Pony"
Choc Quib Town - "El Bombo (Toquemen El Bombo)"
Chromeo - "Don't Turn The Lights On"
Dan Black - "Wonder"
Dapuntobeat - "O"
Locnville - "Sun in My Pocket"
Malachai - "Snowflake"
Maluca - "El Tigeraso"
Mark Ronson Feat. Simon Le Bon and Wiley - "Record Collection"
Massive Attack - "Splitting the Atom"
MGMT - "Flash Delirium"
Ram Di Dam - "Flashbacks"
Scissor Sisters - "Fire With Fire"
The Black Keys - "Tighten Up"
The Pinker Tones - "Sampleame"
Tulipa Ruiz - "Efêmera"
Two Door Cinema Club - "I Can Talk"
We Are Scientists - "Rules Don't Stop"
Yeasayer - "O.N.E."
Zemaria - "The Space Ahead"
Linkin Park - "Blackout"
LCD Soundsystem - "I Can Change"
Ladytron - "Ace of Hz"
Jump Jump Dance Dance - "White Picket Fences"
Jónsi - "Around Us"
Howl - "Controller"
Groove Armada - "Paper Romance"
Gorillaz - "Rhinestone Eyes"
Ebony Bones - "W.A.R.R.I.O.R."
and Dum Dum Girls - "It Only Takes One Night"
If you want to download one by one those soundtrack, I recommend you to search it via Youtube. You can search the singer name first then followed by the song title and then the last one followed by "fifa 11 soundtrack ost." For example: Howl - Controller - fifa 11 soundtrack ost.
Check out some URL below:
I Can Change - FIFA 11 OST - LCD Soundsystem - Soundtrack
Download: http://youtu.be/HmlQSZj28-A?hd=1
Don't Turn The Lights On - FIFA 11 OST - Chromeo
Download: http://youtu.be/QpWYI4FEH-s?hd=1
ONE - FIFA 11 OST - Yeasayer - Soundtrack
Download: http://youtu.be/7jM5wfogrr8?hd=1
Wonder - FIFA 11 OST - Dan Black - Soundtrack
Download: http://youtu.be/ewRRXp6vFg4?hd=1
Splitting the Atom - FIFA 11 OST - Massive Attack Soundtrack
Download: http://youtu.be/9PznsnyII0k?hd=1
The Space Ahead - FIFA 11 OST - Zemaria - Soundtrack
Download: http://youtu.be/ihaEnphUccU?hd=1
I Can Change - FIFA 11 OST - LCD Soundsystem - Soundtrack
Download: http://youtu.be/HmlQSZj28-A?hd=1
And for more soundtrack, you can search by yourself to download to your PC or gadget.
Adrian Lux - "Can't Sleep"
Ana Tijoux - "1977"
Caribou - "Odessa"
Charlotte Gainsbourg - "Trick Pony"
Choc Quib Town - "El Bombo (Toquemen El Bombo)"
Chromeo - "Don't Turn The Lights On"
Dan Black - "Wonder"
Dapuntobeat - "O"
Locnville - "Sun in My Pocket"
Malachai - "Snowflake"
Maluca - "El Tigeraso"
Mark Ronson Feat. Simon Le Bon and Wiley - "Record Collection"
Massive Attack - "Splitting the Atom"
MGMT - "Flash Delirium"
Ram Di Dam - "Flashbacks"
Scissor Sisters - "Fire With Fire"
The Black Keys - "Tighten Up"
The Pinker Tones - "Sampleame"
Tulipa Ruiz - "Efêmera"
Two Door Cinema Club - "I Can Talk"
We Are Scientists - "Rules Don't Stop"
Yeasayer - "O.N.E."
Zemaria - "The Space Ahead"
Linkin Park - "Blackout"
LCD Soundsystem - "I Can Change"
Ladytron - "Ace of Hz"
Jump Jump Dance Dance - "White Picket Fences"
Jónsi - "Around Us"
Howl - "Controller"
Groove Armada - "Paper Romance"
Gorillaz - "Rhinestone Eyes"
Ebony Bones - "W.A.R.R.I.O.R."
and Dum Dum Girls - "It Only Takes One Night"
If you want to download one by one those soundtrack, I recommend you to search it via Youtube. You can search the singer name first then followed by the song title and then the last one followed by "fifa 11 soundtrack ost." For example: Howl - Controller - fifa 11 soundtrack ost.
Check out some URL below:
I Can Change - FIFA 11 OST - LCD Soundsystem - Soundtrack
Download: http://youtu.be/HmlQSZj28-A?hd=1
Don't Turn The Lights On - FIFA 11 OST - Chromeo
Download: http://youtu.be/QpWYI4FEH-s?hd=1
ONE - FIFA 11 OST - Yeasayer - Soundtrack
Download: http://youtu.be/7jM5wfogrr8?hd=1
Wonder - FIFA 11 OST - Dan Black - Soundtrack
Download: http://youtu.be/ewRRXp6vFg4?hd=1
Splitting the Atom - FIFA 11 OST - Massive Attack Soundtrack
Download: http://youtu.be/9PznsnyII0k?hd=1
The Space Ahead - FIFA 11 OST - Zemaria - Soundtrack
Download: http://youtu.be/ihaEnphUccU?hd=1
I Can Change - FIFA 11 OST - LCD Soundsystem - Soundtrack
Download: http://youtu.be/HmlQSZj28-A?hd=1
And for more soundtrack, you can search by yourself to download to your PC or gadget.
Complete List of Leagues on Fifa 11 PC Version
Fifa 11 has the most comprehensive license for all the players and also the world's soccer leagues. And in this article, I will give a complete list of soccer leagues in Fifa 11 PC version. In each league, you can play your favorite team which has also been licensed by Fifa 11 (EA Sport team).
Australia: A-League
Austria: Austrian Football Bundesliga
Belgium: Belgian Pro League
Brazil: Campeonato Brasileiro Série A
Czech Republic: Gambrinus liga
Denmark: Danish Superliga
England: Premier League, Football League Championship, Football League One, and Football League Two
France: Ligue 1, Ligue 2
Germany: Fußball-Bundesliga, 2. Fußball-Bundesliga
Rep. of Ireland: League of Ireland Premier Division
Italy: Serie A, Serie B
Korea: K-League
Mexico: Primera División de México
Netherlands: Eredivisie
Norway: Tippeligaen
Poland: Ekstraklasa
Portugal: Portuguese Liga
Russia: Russian Premier League
Scotland: Scottish Premier League
Spain: La Liga, Segunda División
Sweden: Allsvenskan
Switzerland: Swiss Super League
Turkey: Süper Lig
United States: Major League Soccer
Australia: A-League
Austria: Austrian Football Bundesliga
Belgium: Belgian Pro League
Brazil: Campeonato Brasileiro Série A
Czech Republic: Gambrinus liga
Denmark: Danish Superliga
England: Premier League, Football League Championship, Football League One, and Football League Two
France: Ligue 1, Ligue 2
Germany: Fußball-Bundesliga, 2. Fußball-Bundesliga
Rep. of Ireland: League of Ireland Premier Division
Italy: Serie A, Serie B
Korea: K-League
Mexico: Primera División de México
Netherlands: Eredivisie
Norway: Tippeligaen
Poland: Ekstraklasa
Portugal: Portuguese Liga
Russia: Russian Premier League
Scotland: Scottish Premier League
Spain: La Liga, Segunda División
Sweden: Allsvenskan
Switzerland: Swiss Super League
Turkey: Süper Lig
United States: Major League Soccer
Thursday, January 6, 2011
AI War Beta 4.062 Released!
This one is a maintenance release with some fixes relating to ship speed. No crashes or anything, but it was annoying enough we wanted to go ahead and have this out for players.
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
Wednesday, January 5, 2011
AI War Beta 4.061 Released!
This one is chock full of changes, once again -- mostly of the internal RAM/CPU efficiency-improving kind. This is both good and bad: good because the memory and processor use is better than ever, and bad because with this many changes throughout the codebase, there are bound to be some bugs that get found related to this conversion that get found over the next few days.
To wit: in the 4.060 version, in the tutorials apparently player and AI troops were best buds and didn't want to shoot at each other anymore, despite whatever orders from you or the AI overlords. That's fixed in this release, but that in turn required a rather large rejiggering of the tutorial innards for handling the AI player, and so there might be some lingering issues there. For the longest time during my testing with them, I couldn't get the AI ships to stop killing each other and ignoring the player. Go figure.
Again, there aren't any known issues at this time relating from any of this, but I'm just saying to be extra on the lookout over the next few days. So why go through all this hassle and so forth? Well, savegames now load faster, as well as those RAM and CPU improvements. In one test save that was using about 1200mb of ram, our 4.060 release reduced that by about 40mb, and our new 4.061 release reduces that by a further 20mb. The general savings with the new version will be about 2mb per 10,000 ships in the game, so this is an even bigger benefit to the largest games out there.
There are also benefits in this one to help out with memory load in large battles, and particularly on large maps in general. Whew.
Aside from performance improvements, there are a number of other notable things. A lot of the ship short/wave/type names have been tweaked to be clearer and more consistent with their full names. Core Missile Guard Posts got a needed buff. The alert colorization from the prior version actually works now. Scout speed has been made constant regardless of combat style. The yellow color of the player in the tutorials is now brighter.
And... the balance of player speed versus AI speed has been really redone. Previously, players just got a silent double speed versus what the AI has. The idea was to make logistics less painful for the human players, without making the AI able to rush the player planets too fast. The downside was that this really was a great advantage for players in AI territory in particular, really hurting the need for tactics beyond just kiting and blobbing.
This release, therefore, removes that silent bonus -- and instead gives a double-the-speed-of-allies ability to all the human command stations. That retains the bonus on your planets, but makes losing a command station even more of a bad thing, along with making AI territory back into a more fair fight. Oh, and the AI home command station now also has this ability, meaning you're at a disadvantage there.
Last, but definitely not least: we finally found and fixed that "most games on the scoreboard show as incomplete even when completed" bug. Thanks for your patience with that one! The nature of our testing was such that we weren't likely to find it: it mainly occurred when you won with a lower score than you'd previously had with that game (not just from save-scumming -- the adjusted score can fluctuate downwards as well as up). Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
To wit: in the 4.060 version, in the tutorials apparently player and AI troops were best buds and didn't want to shoot at each other anymore, despite whatever orders from you or the AI overlords. That's fixed in this release, but that in turn required a rather large rejiggering of the tutorial innards for handling the AI player, and so there might be some lingering issues there. For the longest time during my testing with them, I couldn't get the AI ships to stop killing each other and ignoring the player. Go figure.
Again, there aren't any known issues at this time relating from any of this, but I'm just saying to be extra on the lookout over the next few days. So why go through all this hassle and so forth? Well, savegames now load faster, as well as those RAM and CPU improvements. In one test save that was using about 1200mb of ram, our 4.060 release reduced that by about 40mb, and our new 4.061 release reduces that by a further 20mb. The general savings with the new version will be about 2mb per 10,000 ships in the game, so this is an even bigger benefit to the largest games out there.
There are also benefits in this one to help out with memory load in large battles, and particularly on large maps in general. Whew.Aside from performance improvements, there are a number of other notable things. A lot of the ship short/wave/type names have been tweaked to be clearer and more consistent with their full names. Core Missile Guard Posts got a needed buff. The alert colorization from the prior version actually works now. Scout speed has been made constant regardless of combat style. The yellow color of the player in the tutorials is now brighter.
And... the balance of player speed versus AI speed has been really redone. Previously, players just got a silent double speed versus what the AI has. The idea was to make logistics less painful for the human players, without making the AI able to rush the player planets too fast. The downside was that this really was a great advantage for players in AI territory in particular, really hurting the need for tactics beyond just kiting and blobbing.
This release, therefore, removes that silent bonus -- and instead gives a double-the-speed-of-allies ability to all the human command stations. That retains the bonus on your planets, but makes losing a command station even more of a bad thing, along with making AI territory back into a more fair fight. Oh, and the AI home command station now also has this ability, meaning you're at a disadvantage there.
Last, but definitely not least: we finally found and fixed that "most games on the scoreboard show as incomplete even when completed" bug. Thanks for your patience with that one! The nature of our testing was such that we weren't likely to find it: it mainly occurred when you won with a lower score than you'd previously had with that game (not just from save-scumming -- the adjusted score can fluctuate downwards as well as up). Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
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