Tuesday, January 4, 2011

AI War Beta 4.060 Released!

Happy New Year!  The first release of the new year is a good one, but it really revamps the savegame format, so make sure and don't save over your existing savegames for a little while if you want to be sure not to lose them.  Also, it wouldn't be a bad idea to actually test your new saves now and again, to make sure you don't play for six hours and then find out the progress all got corrupted or anything.



Not that I really expect a lot of problems with the new savegame format -- it seems to work very well in my testing -- but with any change that is so substantial, that's something to be wary of for a little while.  Why such a big change?  Well, the new savegame format takes a lot less RAM to create, which is useful for a lot of reasons, but particularly useful for savegames where there is already really high RAM usage. 



Actually, RAM usage, and to some extent CPU performance, have both been big targets in this release.  In general the RAM usage is maybe 40MB lower in big saves, and a number of CPU-hog in-game scenarios (such as FRD defenders against thousands of enemies) are now substantially more efficient.



Coming along with these efficiency changes are a number of internal changes for the way that the AI tracks data, which not only makes that faster, but also more correct in a lot of cases.  A number of minor edge cases AI scenarios now work better, which is great.



Event attacks have been redone a fair bit also, to allow for more ships in a more sensible pattern, and a few other rebalancements like scout starships and teleport raiders are also in.  Plus some fixes and improvements to harvesters and manufactories.  Oh, and the alerts in the upper left of the screen are now handily colorized, too.  Enjoy!



This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.

Monday, January 3, 2011

CAR GAMES BIKE GAMES RACING Pemburu Tikus

Pemburu Tikus
Pemburu Tikus, Game ini adalah game shooting sederhana
dengan desain yang cukup menarik. Skor anda akan dicatat secara online.

New free games added daily Sharkie Angel

Sharkie Angel
Game cerita bercabang yang mengisahkan kisah detektif Sharkie dari dia SD,SMP,SMA (dapat pilih). Kisah romantis, dan lucu. Ada bonus mini game Pentung Tikus.

including car games Bello Adventure

Bello Adventure
Game Cerita Bercabang dengan animasi dan dubbing berbahasa Inggris ini menceritakan Bello yang mencari madu dan istri. Ada jebakan,ayam kecil, lebah, kelinci dalam perjalanannya.

free racing games online The Lost Village

The Lost Village
Saat medali aneh yang anda temukan pecah, anda masuk ke sebuah desa yang hilang. Disana dihuni banyak hantu, ada Kolor Ijo, dll yang memberi tebak-tebakan. Salah jawab=mati !


Download 17Mb

Fifa 11 Liverpool Best Formation to Always Win

To always win using Liverpool team on Fifa 11 PC, it should always use the strategy and formation that always attacked during the match for 90 minutes. And by default, Fifa 11 PC applied the 4-2-3-1 formation for Liverpool which emphasizes the control of the ball possession in midfield line. This formation allows 4 players to always be on the front line. They are 2 attacking midfielders, 1 secondary striker, and a pure striker. Both full back who operate on the left and right can also help the attack.

Defense quality of Liverpool with a 4-2-3-1 formation is also pretty solid. 2 Defensive Midfielders duty to always keep the area with zone or man marking strategy. While 2 center back are focused on the zone defense system. In fact, with this strategy, Liverpool can always hit the opponent with 6 attacking players. They are 2 AMF, 2 SB, 1 SS and 1 CF. Now, what about the best starting lineup using this formation? And here's my opinion.

Starting lineup:
GK: Pepe Reina
RB: G. Johnson
RCB: J. Carragher
LCB: M. Skrtel
LB: D. Agger
RDM: S. Gerrard
LDM: C. Poulsen
RAM: D. Kuyt
LAM: M. Jovanovic
CF: J. Cole
ST: Fernando Torres

Substitutes:
GK: B. Jones
CB: S. Kyrgiakos
CM: Lucas
CM: Raul Meireles
ST: D. N'gog
LWB: Fabio Aurelio
RM: M. Rodriguez

Gerrard to function as a playmaker and his position can be drawn forward into the AMF if team in the trailing.

Saturday, January 1, 2011

Fifa 11 Atletico Madrid Players (Squad) List

I really liked the Atletico Madrid club from liga BBVA La Liga. What are the reasons? Very simple, because at this club there are a lot of great and talented players such as Sergio Aguero, Simao, Diego Forlan, Reyes, and many more. Atletico Madrid game to rely on a fast ball possession by relying on the game from foot to foot, a nice game to watch. Like what the power of Atletico Madrid in Fifa 11? And it turns out the answer does not disappoint. Attack 85 points, then Midfield 76 and Defence also 76.

Here's the complete squad (players) of Atletico Madrid on Fifa 11 PC version.

Starting lineup:
De Gea GK
Ujfalusi SB
D. Godin CB
Dominguez CB
Fllipe SB
Reyes RM
Tiago RCM
Paulo Assuncao LCM
Simao LM
S. Aguero RS
D. Forlan LS

Substitutes:
Sergio Asenjo GK
L. Perea CB
Raul Garcia CM
Fran Merida CAM
Diego Costa ST
Antonio Lopez LB
Mario Suarez CM

Reserves:
Valera RM
Camacho CDM
Juanito CB
Pulido CB
Joel GK
Collado ST
Koke CM
Alberto Perea CF
Iago GK
S. Gallegos CAM
Borja Baston ST
Ivan Benitez CB
Sergio Marcos CAM
Atienza CB
Jaime LWB
Jimenez CM
Montejo CAM